تأثیر ارزشیابی مبتنی بر بازی‌وارسازی بر سواد هوش مصنوعی و تفکر سطح بالا در دانشجویان

نوع مقاله : مقاله پژوهشی

نویسنده

دکتری تکنولوژی آموزشی، دانشکده علوم تربیتی و روانشناسی، دانشگاه علامه طباطبائی، تهران، ایران

10.22084/j.psychogy.2025.30806.2778

چکیده

هدف: در عصر حاضر، هوش مصنوعی به طور فزاینده‌ای در جنبه‌های مختلف زندگی بشر نفوذ کرده و در محیط‌های آموزشی نیز به‌عنوان یک ابزار قدرتمند مطرح شده است. همزمان، اهمیت توسعه سواد هوش مصنوعی و تقویت مهارت‌های تفکر سطح بالا در دانشجویان برای مواجهه با چالش‌های دنیای پیچیده کنونی بیش از پیش احساس می‌شود. هدف پژوهش حاضر تأثیر ارزشیابی مبتنی بر بازی‌وارسازی بر سواد هوش مصنوعی و تفکر سطح بالا در دانشجویان است.
روش: روش تحقیق نیمه‌آزمایشی از نوع طرح پیش‌آزمون-پس‌آزمون با گروه کنترل بود. جامعه آماری شامل کلیه دانشجویان دانشگاه بین‌المللی چابهار بود که با روش نمونه‌گیری در دسترس 50 نفر (25 نفر گروه آزمایش و 25 نفر گروه کنترل) به‌عنوان نمونه انتخاب شدند و در دو گروه آزمایش و کنترل قرار گرفتند. ابزار گردآوری داده‌ها شامل پرسشنامه 32 سؤالی سواد هوش مصنوعی نگ و همکاران (2023) و 7 سؤالی تفکر سطح بالا سرمد و همکاران (1390) بود.
یافته‌ها: داده‌ها با استفاده از تحلیل کوواریانس تجزیه و تحلیل شدند. یافته‌های پژوهش نشان داد ارزشیابی بازی‌وارسازی شده مبتنی بر هوش مصنوعی بر سواد هوش مصنوعی تأثیر دارد (39.85=P<0.05 ،F). ارزشیابی بازی‌وارسازی شده مبتنی بر هوش مصنوعی بر بعد عاطفی، رفتاری، شناختی و اخلاقی دانشجویان تأثیر دارد (10.59=P<0.05 ،F). ارزشیابی بازی‌وارسازی شده مبتنی بر هوش مصنوعی بر تفکر سطح بالا تأثیر دارد (12.31=P<0.05 ،F).
نتیجه‌گیری: یافته‌های این پژوهش به وضوح نشان می‌دهد که استفاده از ارزشیابی بازی‌وارسازی شده مبتنی بر هوش مصنوعی، ابزاری مؤثر در ارتقای سواد هوش مصنوعی و توسعه تفکر سطح بالای دانشجویان است. این تأثیر مثبت می‌تواند ناشی از جذابیت و تعاملی بودن عناصر بازی‌وارسازی در کنار قابلیت‌های هوشمندانه هوش مصنوعی در ارائه بازخورد شخصی‌سازی شده و چالش‌های متناسب با سطح یادگیری دانشجویان باشد. بنابراین، می‌توان نتیجه گرفت که ادغام این نوع ارزشیابی در فرآیندهای آموزشی می‌تواند به تربیت نسلی از دانشجویان با درک عمیق‌تر از هوش مصنوعی و توانایی‌های شناختی پیشرفته‌تر کمک کند.

کلیدواژه‌ها

موضوعات


عنوان مقاله [English]

The Impact of Gamified Assessment on Artificial Intelligence Literacy and Higher-Order Thinking in Students

نویسنده [English]

  • Maryam Rajabiyan Dehzireh
Ph.D. in Educational Technology, Faculty of Educational Sciences and Psychology, Allameh Tabataba'i University, Tehran, Iran
چکیده [English]

Objective: In the current era, artificial intelligence (AI) has increasingly permeated various aspects of human life and has also emerged as a powerful tool in educational environments. Simultaneously, the importance of developing AI literacy and strengthening higher-order thinking skills in students to face the challenges of today's complex world is increasingly felt. The purpose of the present study is to investigate the impact of gamified assessment on AI literacy and higher-order thinking in students.
Methods: The research method was quasi-experimental with a pre-test/post-test control group design. The statistical population included all students of Chabahar International University, from whom a sample of 50 individuals (25 in the experimental group and 25 in the control group) was selected using convenience sampling and assigned to the experimental and control groups. The data collection tools included the 32-question Artificial Intelligence Literacy questionnaire by Ng and colleagues (2023) and the 7-question Higher-order Thinking questionnaire by Sarmad and colleagues (2011).
Results: The data were analyzed using analysis of covariance (ANCOVA). The findings revealed that AI-based gamified assessment had a significant effect on AI literacy (F = 39.85, p<0.05). Moreover, AI-based gamified assessment significantly influenced the emotional, behavioral, cognitive, and ethical dimensions of students (F = 10.59, p <0.05). Additionally, the results indicated that AI-based gamified assessment had a significant effect on higher-order thinking (F = 12.31, p<0.05).
Conclusions: The findings of this research clearly indicate that the use of AI-based gamified assessment is an effective tool in promoting AI literacy and developing higher-order thinking in students. This positive impact can be attributed to the engaging and interactive nature of gamification elements combined with the intelligent capabilities of AI in providing personalized feedback and challenges tailored to students' learning levels. Therefore, it can be concluded that integrating this type of assessment into educational processes can contribute to the development of a generation of students with a deeper understanding of AI and more advanced cognitive abilities.

کلیدواژه‌ها [English]

  • Gamified Assessment
  • Artificial Intelligence Literacy
  • Higher-Order Thinking
  • Students
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